Anti-Intellectual Revolution
For: After a player researches a technology, that player must destroy 1 of their non-fighter ships. Against: At the start of the next strategy phase, each player chooses and exhausts 1 planet for each technology that they own.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect
:
For: After a player researches a technology, that player must destroy 1 of their non-fighter ships.
Against: At the start of the next strategy phase, each player chooses and exhausts 1 planet for each technology that they own.
Versions of this agendaSelect one to preview
ClarificationsSelect rulings confidence level
- When Anti-Intellectual Revolution is a law in play, a player that directly gains a technology will be unaffected.
- A player with no non-fighter ships on the game board may still research technology when Anti-Intellectual Revolution is a law in play.
- A player may only exhaust planets they control for the “Against” effect of Anti-Intellectual Revolution.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- The Nekro player is never affected by the Anti-Intellectual Revolution law.
Valefar Assimilator X / Valefar Assimilator Y
- The Nekro player’s Valefar Assimilator technologies count for the “Against” effect, whether their tokens are on another player’s faction technology or not.
- If Anti-Intellectual Revolution is in play as a law, players who research a technology will destroy a ship due to Anti-Intellectual Revolution before they destroy ships in systems containing alpha or beta wormholes. As such, they may choose a ship in a system containing an alpha or beta wormhole to destroy for Anti-Intellectual Revolution.
- If Anti-Intellectual Revolution is in play as a law, players who research a technology will destroy a ship due to Anti-Intellectual Revolution before they destroy ships in systems containing alpha or beta wormholes. As such, they may choose a ship in a system containing an alpha or beta wormhole to destroy for Anti-Intellectual Revolution.
- If Anti-Intellectual Revolution is in play as a law, players who research a technology will destroy a ship due to Anti-Intellectual Revolution before they destroy ships in systems containing alpha or beta wormholes. As such, they may choose a ship in a system containing an alpha or beta wormhole to destroy for Anti-Intellectual Revolution.
Wormhole Research+The Terror Between
- If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy it for Anti-Intellectual Revolution, then they will not capture the other ships in that system that are destroyed by Wormhole Research.
- If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy another ship with capacity, they must resolve capacity before Wormhole Research destroys any ships. Any fighters they remove due to capacity will not be captured when ships are destroyed for Wormhole Research.
Wormhole Research+The Terror Between
- If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy it for Anti-Intellectual Revolution, then they will not capture the other ships in that system that are destroyed by Wormhole Research.
- If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy another ship with capacity, they must resolve capacity before Wormhole Research destroys any ships. Any fighters they remove due to capacity will not be captured when ships are destroyed for Wormhole Research.
Wormhole Research+The Terror Between
- If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy it for Anti-Intellectual Revolution, then they will not capture the other ships in that system that are destroyed by Wormhole Research.
- If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy another ship with capacity, they must resolve capacity before Wormhole Research destroys any ships. Any fighters they remove due to capacity will not be captured when ships are destroyed for Wormhole Research.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord