Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Wormhole Research

For: Players with ships in systems that contain 1 or more wormholes may research a technology with no more than 1 prerequisite per type of wormhole in those systems. The proponent: May gain any 1 non-faction technology researched this way. Against: In systems that contain their ships and wormholes, each player who voted "For" destroys 1 non-fighter ship for each alpha or beta wormhole. Each player who voted "Against" or abstained removes 1 command token from their command sheet.
Agenda – Directive

Directive

For: Players with ships in systems that contain 1 or more wormholes may research a technology with no more than 1 prerequisite per type of wormhole in those systems.

The proponent: May gain any 1 non-faction technology researched this way.

Against: In systems that contain their ships and wormholes, each player who voted "For" destroys 1 non-fighter ship for each alpha or beta wormhole. Each player who voted "Against" or abstained removes 1 command token from their command sheet.

1in the deck
–chance to draw

Source: Black Spectrum

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  • A player must still meet the prerequisites for the technology they research.
    • A player may exhaust a planet with a technology specialty to ignore a prerequisite on a technology as normal. This planet will ready at the end of the agenda phase.

Interactions

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AI Development Algorithm

  • When researching technology, a player may exhaust the AI Development Algorithm technology to ignore a prerequisite on a unit upgrade technology as normal. AI Development Algorithm will not ready at the end of the agenda phase.

AI Development Algorithm

  • When researching technology, a player may exhaust the AI Development Algorithm technology to ignore a prerequisite on a unit upgrade technology as normal. AI Development Algorithm will not ready at the end of the agenda phase.

Anti-Intellectual Revolution

  • If Anti-Intellectual Revolution is in play as a law, players who research a technology will destroy a ship due to Anti-Intellectual Revolution before they destroy ships in systems containing alpha or beta wormholes. As such, they may choose a ship in a system containing an alpha or beta wormhole to destroy for Anti-Intellectual Revolution.

Anti-Intellectual Revolution+The Terror Between

  • If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy it for Anti-Intellectual Revolution, then they will not capture the other ships in that system that are destroyed by Wormhole Research.
  • If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy another ship with capacity, they must resolve capacity before Wormhole Research destroys any ships. Any fighters they remove due to capacity will not be captured when ships are destroyed for Wormhole Research.

Floating Factory I / Floating Factory II

  • The Saar player’s Floating Factories cannot be destroyed by Wormhole Research.